Medium Humanoid (Water Genasi), Lawful Good
Armor Class 12
Hit Points 16 (3d8 + 3)
Speed 30 ft., swim 30 ft.
STR
12 (+1)
DEX
13 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
13 (+1)
CHA
12 (+1)
Saving Throws DEX +3, CON +3
Skills Acrobatics +3, Athletics +3, Performance +3
Damage Resistances Acid
Senses Passive Perception 11
Languages Common, Primordial (aquan)
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Amphibious. The trainee can breathe air and water. 

Unarmored Defense. While the trainee is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Innate Spellcasting. The trainee's innate spellcasting ability is Wisdom. It can innately cast the following spells (spell save DC 11, +3 to hit with spell attacks), requiring no material components:

At will: Acid Splash, Ray of Frost, Shape Water

Art credit. @carolynbernhard.com

 

Actions

Multiattack. The Undam Trainee makes two melee attacks.

Unarmored Strike. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage. 

 

Description

Undam trainees are the water genasi followers of The Onda and practitioners of the Undam Order. These citizens of Tidewall have dedicate their spare time to honing their physical and mental resilience by picking up a martial art. 

Undam trainees are welcoming members of the community and focus on living honestly and being fair to others. 

Trainees practice at Crescent Moon Cove. Those who train during low tide focus on a tai-chi esque style with a focus on personal resilience, whereas those who train during high tide focus on community strength and train in a capoeira like style featuring song and dance. 

The order welcomes trainees of all races, you should adjust statblock based on NPCs present in your campaign. 

Previous Versions

Name Date Modified Views Adds Version Actions
7/29/2021 1:26:39 PM
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Monster Tags: NPC

Habitat: CoastalMountain

ThymeWizard

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