Medium Construct, Lawful Neutral
Armor Class 19 Natural Armor
Hit Points 84 (5d20)
Speed 30 ft., fly 30 ft. This only applies to the booster in Xyphr's feet.
STR
17 (+3)
DEX
20 (+5)
CON
19 (+4)
INT
20 (+5)
WIS
15 (+2)
CHA
6 (-2)
Saving Throws CON +6, INT +7
Skills Stealth +5
Damage Resistances Cold, Fire
Damage Immunities Lightning, Necrotic, Poison, Psychic
Senses Darkvision 60ft, Passive Perception 12
Languages Common, Dwarvish, Gnomish Or the languages of her master
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Mimic. Xyphr can mimic her masters spells

Spellcasting. Xyphr is a 10-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Xyphr has following Artificer spells prepared:
Cantrips (at will): Lightning Lure, Fire Bolt 
1st level (4 slots): Shield, Thunderwave, Identify, Tasha's Caustic Brew                           2nd level (3slots): Enlarge/Reduce, Rope Trick, Scorching Ray, Shatter, Spider Climb        3rd level (2 slots): Dispel, Fireball, Flame Arrow, Haste, Wind Wall

Actions

Multiattack. Xyphr takes two attack with each Longsword that comes from her arms, or can take two shots with the Laser Rifle that comes from her shoulder.

Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 6 (1d8+ 5) slashing damage. 

Laser Rifle. Ranged Weapon Attack: +7 to hit, range 100/300 ft., 1 target. Hit: 14 (3d8 + 4) radiant damage.

Bonus Actions

False Appearance. While Xyphr is motionless, she is indistinguishable from a normal statue.

Reactions

Attack of Opportunity. When a monster moves out of melee range Xyphr gets an attack.

Sentinel. When Xyphr lands an attack after creature tries to move out of melee range it reduces their movement to zero.

Legendary Actions

Once Xyphr's master reaches level 15 this is accessible. 

Protection (Costs 2 Actions). Protection is a 15' Anti-magic cone that protrudes from Xyphr's forehead.

Once Xyphr's master reaches level 18 this is accessible.

Additional Attacks. Xyphr gains two additional actions.

Mythic Actions

Once Xyphr's master reaches level 15 this is accessible.

Flight. Xyphr gets the opportunity for boosters to be added to the bottom of her feet.

Once Xyphr's master reaches level 18 this is accessible.

Armor of Love (Costs 4 Actions). Xyphr gains the ability to surround her master as a suit of armor. This adds her Armor Class to her master's.

Description

Xyphr was created by Xalin Reese the Gnomish Artificer, because of the loss of his life, the Dwarvish Artificer Xyphr Longbraids. She is an automaton who is also a guardian of his affairs. As her master gains in levels then she gains in abilities as well.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Drayvonican

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