Medium Dragon (Half-Dragon), Chaotic Evil
Armor Class 17 (Natural Armor)
Hit Points 140 (12d10 + 1)
Speed 40 ft.
STR
18 (+4)
DEX
20 (+5)
CON
13 (+1)
INT
9 (-1)
WIS
16 (+3)
CHA
8 (-1)
Saving Throws STR +6, DEX +7
Skills Acrobatics +6, Athletics +6
Senses Darkvision 60ft, Passive Perception 13
Languages Common, Draconic
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Draconic ScalesYasuke's skin is covered in draconic scales. His AC is 13 + Dexterity Modifier.

Ki Warrior. Yasuke has 12 Ki Points he can expend in order to perform various attacks.

Actions

Multiattack. Yasuke makes two unarmed strikes per attack action. If an enemy creature is more than 5ft away from him, he can also attack with a kunai.

Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft, 1 target. Hit: 8 (1d6 + 5) slashing damage.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft, 1 target. Hit: 8 (1d6 + 5) piercing damage. After a bite attack, Yasuke can attempt to grapple the target. For every turn a target remains grappled in this way, Yasuke inflicts 1d4 piercing damage at the start of each of his turns.

Kunai. Ranged Weapon Attack: +7 to hit, range 30/90 ft, 1 target. Hit: 6 (1d4 + 5).

Fist of the Dragon's Breath (1 Ki Point). Yasuke can change the damage type for one of his unarmed strikes to deal either fire, cold, lighting, poison, or acid damage.

Throwing Strike (1 Ki Point). For one of his unarmed strikes, Yasuke can force the target to make a DC-14 Strength or Dexterity saving throw. On a fail, the target is pushed up to 20ft away from Yasuke and falls prone.

Flurry of Knives (1 Ki Point). Yasuke attacks with up to four kunai either at the same target or at different ones.

Disarming Strike (1 Ki Point). After making an unarmed strike, Yasuke can force the target in the same attack to make a DC-14 Strength saving throw or be disarmed on a fail. The weapon lands a number of feet away from the player equal to the roll of a D12, the direction being decided upon by a D6 (1 being north, following clockwise).

Winged Burst (2 Ki Point). Astral wings sprout from Yasuke's back and send a gust of wind in a 15ft cone in one direction. All targets in range make a DC-14 Dexterity 

Bonus Actions

Flurry of Fists (1 Ki Point). Yasuke makes two more unarmed strikes. They can be aimed at the same person or at different targets.

"Get Over Here!" (1 Ki Point). Upon attacking with a kunai, Yasuke can channel his Ki into the small, mystical chains around his forearms and link a chain to the thrown weapon. Upon a hit, the target must make a DC-14 Dexterity saving throw to pull the weapon out or be knocked prone and dragged up to 25ft toward Yasuke, taking an extra 2 piercing damage for every 10ft they're dragged.

Reactions

Redirect Weapon (1 Ki Point). If Yasuke is hit by a melee attack, he can reduce the damage taken by 1d10 + 10. If he reduces the damage to 0, then he can redirect the attack to another enemy target within 5ft of him. The new target takes the full damage of the enemy attack. The new target must be within 10ft or less of the original attacker.

Deflect Missiles. If Yasuke is hit by a ranged weapon attack, he can reduce the damage taken from it by 1d10 + 8. If he reduces the damage to 0, then in the same reaction he can expend 1 Ki Point to make a ranged weapon attack with the missile.

Ycey

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