Huge Dragon, Chaotic Neutral
Armor Class 18 (natural armor)
Hit Points 229 (17d12 + 119)
Speed 40 ft., burrow 40 ft., fly 80 ft.
STR
27 (+8)
DEX
10 (+0)
CON
25 (+7)
INT
20 (+5)
WIS
16 (+3)
CHA
8 (-1)
Saving Throws CON +13, INT +11, WIS +9, CHA +5
Skills Arcana +18, Athletics +14, Investigation +11, Religion +11, Survival +9
Damage Resistances Force
Damage Immunities Poison
Senses Blindsight 60 ft., Darkvision 120 ft., Truesight 30 ft., Passive Perception 13
Languages Aquan, Celestial, Common, Draconic, Grung, Terran
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Actions

Multiattack. The dragon can make three melee attacks, one with its bite or tail and two with its claws.

Bite. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage.

Claws. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Tail. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

Soothing Presence. Each creature of the dragon’s choice that is within 60 feet of the dragon and aware of it must succeed on a DC 15 Wisdom saving throw or become or become under the effected by the calm emotions spell (both effects) for 1 min. If the creature’s saving throw is successful , the effect is dispelled or the dragon attacks, the effect ends and the creature is immune to the dragons Soothing Presence for the next 24 hours.

Kinetic Breath (Recharge 5–6). The dragon exhales a beat of glimmering energy in a 60 foot line that is 5 feet wide. The first object or creature of large size or smaller in that line must succeed on a DC 20 Constitution saving throw or become restrained until the start of their next turn. The amethysts dragon may telekinetically hurl any creature or object restrained in this way up to 60ft in any direction, dealing 1d8 bludgeoning damage per 1o feet traveled. If a creature hits a solid object it takes an additional 3d8 bludgeoning damage. If an object is thrown and deals at least 20 damage the creature(s) must make a DC 20 Strength saving throw or fall prone.

Explosive Gem (once per day). The dragon spits an amethyst sphere up to 45 feet away. The gem explodes into razor-shape shards in a 20-foot radius. Each creature in that area must make a DC 18 Dexterity saving throw, taking 18d6 slashing damage on a failed save, or half as much on a successful one.

Description

Amethyst dragons

The amethyst dragon has scales that appear as crystals. They are wise, majestic, and agreeable. Owed to their temperament, they have at times served as intermediaries between warring dragons and even factions of other intelligent creatures. Owed to their ability to burrow, amethyst dragons tend to carve out lairs deep underground and are known to dwell in the Elemental Plane of Earth.

Amethyst dragons prefer to avoid conflict, even if encountered in their lair. However, if they feel the need to protect themselves, their young, or their territory, they will act with care. Should the tides of battle turn against them, an amethyst dragon is likely to flee, finding little value in fighting to certain death.

 

Monster Tags: Psionic

Habitat: Underdark

Jwest612

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