Medium Undead, Neutral Evil
Armor Class 13
Hit Points 36 (8d8)
Speed 30 ft.
STR
15 (+2)
DEX
13 (+1)
CON
10 (+0)
INT
12 (+1)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws CON +2, CHA +5
Skills Arcana +4, History +4
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 11
Languages Old Zaeridanian
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The shocktrooper wraith's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:

At will: command

Spellcasting. The shocktrooper wraith is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It regains its expended spell slots when it finishes a long rest. It knows the following sorcerer spells:

Cantrips (at will): acid splashchill touchfire boltgreen-flame bladeshocking grasp

1st-level (4 slots): catapultearth tremor, shield

2nd-level (3 slots): shattersnilloc's snowball swarm

3rd-level (2 slots): fireball

Turn Resistance. The deathlock has advantage on saving throws against any effect that turns undead.

Actions

Rusted Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) slashing damage plus 4 (2d4) acid damage.

Monster Tags: undead

Habitat: Urban

YollotheDwarf

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