Patient Predators. A face hugger spawns in an ovamorph and remains in a state of stasis until awakened by it's egg-shaped incubator. A creature within 10 feet of the ovamorph will awaken the face hugger within, (which in turn awakens any face hugger within 10 feet of that face hugger, potentially starting a chain reaction of face huggers awakening, which can open the ovamorph at any time as a free action. A face hugger remains invisible within the ovamorph until it lunges to attack. When a face hugger attacks from a hidden position (such as from within an ovamorph, creatures who are immune to surprise and have a readied action may attack the face hugger mid-leap as it exits the ovamorph. Otherwise, a face huggers' first attack from a hidden position is made with advantage.
Acidic Blood. A Xenomorph's blood is composed of powerful acid. Any melee attack against a xenomorph sprays acid blood from the wound, dealing 11 (4d6) acid damage to the attacker and any items or creatures in the xenomorph's space as well as to anyone grappling or grappled by the xenomorph. Ranged attacks cause damage only to objects and creatures in the xenomorph's space. Creatures that succeed in a DC 16 Dexterity Saving throw avoid the damage.
Hive Mind and Ecology. Xenomorphs communicate telepathically and through pheromones. A hive must have a queen. When multiple hives exist in a world, the world must have an empress to keep the hives from consuming one another. Queens serve the xenomorph empress under compulsion unless the empress shows a sign of weakness, which prompts the queen/s to slay the empress who feast on its corpse and molt to become the next empress. Each planet may only host one empress. Telepathic communication between xenomorphs is conveyed only with intent, urge, and hate for all other creatures. Xenomorphs unerringly follow the imperatives of their queen (queens follow the imperatives of the empress). On the rare occasion that a royal facehugger/chestburster spawns from an ovomorph, the hive conceals and hides the embryonic xenomorph until such time as it can morph into a new queen, prompting a deathmatch for rulership of the hive and retaining only the strongest xenomorph queens.
Leaping Attack. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 0 bludgeoning damage. When a face hugger makes a leaping attack, it leaps 10 feet as part of the attack. If the face hugger uses it's leap attack while hidden, it gains advantage on its attack roll. A creature hit by a face hugger's leaping attack is grappled and the face huger immediately use it's intubate ability as a reaction. Only creatures immune to surprise and who have a readied action may act as the face hugger as it emerges from hiding.
Intubate. The face hugger makes a free attack: +7 to hit (with advantage) against a creature it has grappled. If the attack hits, the face hugger extrudes a tube down the victim's throat, wrapping it's eight spider-legs around the victims face and tail entwining the victim's neck. An intubated victim is incapacitated and reduced to zero hit points for as long as they are intubated. The face-hugger remains in this incubation process for 1d12 hours.
Removing a Face Hugger requires a medicine check DC 20 (at disadvantage if no specialized tools are used), but each attempt causes 11 (4d6) acid damage to the intubated host. If threatened, the face hugger attempts to asphyxiate the victim, who must roll a death save if they fail a DC 17 Constitution Saving Throw. Once a face hugger has completed its Incubation process on a victim, the face hugger releases the victim and dies.
Description
Xenomorphs are creatures from another world, designed only for one thing: killing. A xenomorph hive is unmistakable; chitinous spines and tendrils stretch across the landscape, with tenebrous constructed caverns and tunnels overlaying every structure and surface in their lair. victims are imbedded into the very walls as the xenomorphs use them as human chrysalises for new xenomorphs. Given enough time, a single face hugger xenomorph can grow an entire hive which it then uses to overrun entire planets, subsuming all creatures into the hive's walls to facilitate the xenomorph incubation process. A typical xenomorph hive matures in around 30 days depending on the food supply, with castes of xenomorphs encompassing: face huggers, chestbursters, runners, drones, warriors, praetorians, and a queen to propagate new broods of xenomorphs.
Xenomorphs grow into new castes through a molting process every 1d4 days, typically molting every couple of days until they become a queen (if there is none). A xenomorph may hasten the molting process by catching and devouring other creatures, reducing the duration for molting by one day for each similarly-sized creature consumed.
Through pheromone control, each hive has only one queen, though there may be many hives on a planet. When there are multiple hives in close proximity, an Empress xenomorph invariably molts. When a hive houses more hosts than available egg/facehugger supply, a queen may molt into an ovipositor and a new queen molts to rule her morbid hive.
Facehugger Variant (Royal Facehugger). A facehugger (1 in 100) emerges as a royal xenomorph facehugger and will molt until it achieves queen size regardless of whether there is a current queen in the hive. The queen in embryo is usually hidden by drones until it matures, and is then pitted against the current queen in an all-or-nothing deathmatch. If an Empress is present within the hive-mind of the planet, a royal facehugger has a 1 in 10 chance of being an imperial facehugger, and will molt through the queen phase in hiding, emerging as a contender empress to the hive, resulting in all-out war between the bifurcated xenomorph empire.
Additional xenomorph castes have been known to occur, often gaining the properties of the creatures used to incubate the new xenomorph (xenomorph - tyrannosaurus for example). Each typically fills a specific role in the hive, or becomes an outcast, hunted by the other xenomorphs as it kills everything in it's path. In these instances, use the creatures' base statistics and add the Acidic Blood xenomorph trait to the creature's stat block. This also increases the CR value of the creature by two in most cases.
Previous Versions
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