Medium Undead (Human), Neutral
Armor Class 12 Unarmored Defense
Hit Points 44 (6d8 + 18)
Speed 30 ft.
STR
13 (+1)
DEX
13 (+1)
CON
17 (+3)
INT
12 (+1)
WIS
13 (+1)
CHA
5 (-3)
Saving Throws WIS +3
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 11
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with advantage that has a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack. [Recharge 3 - 6] The Zombie Monk can attack Three times with it's Punch Attack. Unless this power is on recharge.

Punch. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d12 + 1) bludgeoning damage.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay. This Zombie Monk is dressed like a Monk should but with ruined garb of some unknown order.

Previous Versions

Name Date Modified Views Adds Version Actions
8/2/2021 3:34:26 PM
2
0
1
Coming Soon
8/5/2021 10:25:33 PM
2
1
2
Coming Soon

Habitat: Urban

Xel_Unknown

Comments

Posts Quoted:
Reply
Clear All Quotes