Armor Class
12
Unarmored Defense
Hit Points
44
(6d8 + 18)
Speed
30 ft.
STR
13
(+1)
DEX
13
(+1)
CON
17
(+3)
INT
12
(+1)
WIS
13
(+1)
CHA
5
(-3)
Saving Throws
WIS +3
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 11
Languages
Common
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with advantage that has a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Multiattack. [Recharge 3 - 6] The Zombie Monk can attack Three times with it's Punch Attack. Unless this power is on recharge.
Punch. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d12 + 1) bludgeoning damage.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay. This Zombie Monk is dressed like a Monk should but with ruined garb of some unknown order.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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8/2/2021 3:34:26 PM
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2
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0
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1
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Coming Soon
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8/5/2021 10:25:33 PM
|
2
|
1
|
2
|
Coming Soon
|







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