Medium Undead, Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 85 (10d8 + 40)
Speed 30 ft.
STR
19 (+4)
DEX
10 (+0)
CON
19 (+4)
INT
3 (-4)
WIS
6 (-2)
CHA
11 (+0)
Saving Throws STR +7, CON +7, WIS +1
Damage Resistances Bludgeoning, Piercing, Slashing
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands any one language (usually Common) but can't speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Reckless. When the zombie makes a melee weapon attack on its turn, it gains advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. It has advantage on this saving throw. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack. The zombie makes three greataxe attacks.

Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 10 (1d12 + 4) slashing damage.

Great Cleave (Recharge 4–6). The zombie makes a greataxe attack against each creature of its choice within reach, and then it can make another greataxe attack against one target of its choice. These attacks have a +2 bonus to damage rolls.

Description

Zombies are known for their unnatural heartiness and single-mindedness, and a berserker-warrior raised as a zombie exemplifies these traits beyond all others. These zombies charge into battle heedless of all danger to slay any and all living things they see. They feel no pain and are often found with weapons still stuck in their bodies.

Undead Nature. Undead warriors don't require air, food, drink, or sleep.

Monster Tags: undead

Habitat: Urban

BenevolentEvil

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