Medium Humanoid (Any Race), Any Lawful Alignment
Armor Class 16 Natural Armor
Hit Points 100 (8d8 + 24)
Speed 40 ft.
STR
18 (+4)
DEX
16 (+3)
CON
16 (+3)
INT
14 (+2)
WIS
20 (+5)
CHA
16 (+3)
Skills Athletics +6, Intimidation +5, Religion +4
Senses Passive Perception 15
Languages Common, Telepathy
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

 Charge: If The zealot moves at least 20 feet straight toward a target and hits with a melee attack on the same turn, the target takes an extra 10 (3d6) radiant damage

Protoss Shields: The Zealot has protective forcefield. the zealot has 40 temporary hit points that recharge during a short or long rest. While temporary hit points remain, the zealot has AC of 16.

Actions

Multiattack: The zealot makes two psi blade attacks. 

Action Melee Attack. Melee Weapon Attack: +6 to hit, reach 5 ft., # target. Hit: 8 (1d8 + 4) [damage type] damage. 

Da_Krin

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