Armor Class
16
Natural Armor
Hit Points
100
(8d8 + 24)
Speed
40 ft.
STR
18
(+4)
DEX
16
(+3)
CON
16
(+3)
INT
14
(+2)
WIS
20
(+5)
CHA
16
(+3)
Skills
Athletics +6, Intimidation +5, Religion +4
Senses
Passive Perception 15
Languages
Common, Telepathy
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Charge: If The zealot moves at least 20 feet straight toward a target and hits with a melee attack on the same turn, the target takes an extra 10 (3d6) radiant damage
Protoss Shields: The Zealot has protective forcefield. the zealot has 40 temporary hit points that recharge during a short or long rest. While temporary hit points remain, the zealot has AC of 16.
Actions
Multiattack: The zealot makes two psi blade attacks.
Action Melee Attack. Melee Weapon Attack: +6 to hit, reach 5 ft., # target. Hit: 8 (1d8 + 4) [damage type] damage.







Comments