Brave. The Undertaker has an advantage on saving throws against being frightened.
Undead. The Undertaker's blood boils and hisses like acid due to the demon's connection, so she is immortal, the demon able to bring her back from the dead due to their deal. She can only be truly killed if her heart is completely destroyed.
Darkvision. The Undertaker can see in the dark for up to 50ft.
Multiattack. The Undertaker makes two melee attacks.
Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (2d10) piercing damage.
Twin Daggers. Melee Weapon Attack. She pulls out two daggers, one in each hand, and inflicts 4d6 piercing damage if hit.
Parry. The Undertaker adds 2 to its AC against one melee attack that would hit it. To do so, the Undertaker must see the attacker and be wielding a melee weapon.
Swift Doge. After any PC rolls an attack against her, she can roll to dodge and in turn flick all that damage back at them. She has a +3 modifier for the roll in question. If the roll is less than 10, she fails and takes damage.
Description
The Cloaked’s most prized member, the Undertaker is their most skilled and expert assassin, many calling her Blood Blade. Part of The King’s Council. She has a terrific bloodlust and has many nights in her dungeon, injuring her victims to the point of near-death, and keeping them alive just enough for the next night. She’s fiercely loyal to her Boss and will protect her from harm no matter the cost. Connected to the demon Magerabah mentally, it seems the girl she used to be, Sarah, is long gone. When she wants something, or rather, someone, she will have it, no matter how many sacrifices must be made to do so. She is extremely skilled and trained, going up against her will not be easy.







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