Armor Class
12
Hit Points
7
(2d6)
Speed
30 ft., swim 25 ft., climb 10 ft.
STR
4
(-3)
DEX
15
(+2)
CON
11
(+0)
INT
2
(-4)
WIS
8
(-1)
CHA
4
(-3)
Senses
Blindsight 30 ft., Passive Perception 9
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Actions
Multiattack. If not already in melee range and if it has enough movement, it may attack using 'venom spit' and then move in to use its bite attack in a single round.
Venom spit. Ranged Weapon Attack: +4 to hit, reach 15ft., one target. Hit 5 (2d4) poison damage.
Bite. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit 2 piercing damage and the target must make a DC 10 Constitution saving throw, taking 5 (2d40 necrotic damage on a failed saved, halved on a success.
Description
Appearance. The juvenile may be from 1 - 2 ft. in length. It has a diamond pattern of cream yellow, amber, and brown. Only the adults have a yellow head. As well as keen eyesight, it has two heat sensing pits allowing it to 'see' wram blooded prey even in complete darkness.







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