Large Undead, Neutral Evil
Armor Class 11 (natural armor)
Hit Points 60 (8d10 + 16)
Speed 30 ft., climb 25 ft.
STR
19 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
2 (-4)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws WIS +2
Skills Perception +2
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 13
Languages understands the languages it knew in life but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Smell. The zombie has advantage on Wisdom (Perception) checks that rely on smell.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack. The zombie makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Bengt_the_Great

Comments

Posts Quoted:
Reply
Clear All Quotes