Medium Humanoid (Any Race), Chaotic Neutral
Armor Class 13 (Hide Armor)
Hit Points 13 (2d8 + 3)
Speed 25 ft.
STR
12 (+1)
DEX
13 (+1)
CON
11 (+0)
INT
12 (+1)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws WIS +4
Skills Stealth +2, Survival +3
Damage Vulnerabilities Piercing
Damage Resistances Poison, Damage Dealt By Traps, Bludgeoning from non magical attacks
Condition Immunities Exhaustion
Senses Darkvision, Passive Perception 12
Languages Common, Undercommon
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Member of the Pack (1/day). If any player character is over level 5, then one underdark commoner can call 2 kobolds to the battlefield. 

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Chain Whip. Ranged Weapon Attack: +3 to hit, range 30 ft./60 ft., one target. Hit: 5 (1d8 + 1) slashing damage.

Description

Underdark commoners will do anything in their power to survive-- even if it means robbing, or even killing, a player.  They are commonly found in towns or urban areas in the Underdark.  Underdark commoners are usually quick to attack when provoked, and, if a player appears particularly powerful, underdark commoners will attack in multiple groups.  However, if a player can overpower an underdark commoner, he will be quick to plead mercy or surrender.

Monster Tags: NPCfiend

Habitat: UnderdarkUrban

GameKnight6303

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