Medium Construct
Armor Class 18 (natural armor)
Hit Points 30 (5d8 + 12)
Speed
STR
10 (+0)
DEX
1 (-5)
CON
10 (+0)
INT
20 (+5)
WIS
1 (-5)
CHA
1 (-5)
Damage Vulnerabilities Lightning
Senses Passive Perception 6
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Advanced Sensors. The Zap-Turret has blindvision out to a range of 30 feet (blind beyond this radius).

Capacifluxors. The first attack the Zap-Turret hits does an additional 1d6 lightning damage.

Capacitive Overload. The Zap-Turret can attempt to overload its capacifluxors to  do an additional 1d12 lightning damage. On a roll of 6 or lower the Zap-Turret takes damage equal to the extra damage roll.

Actions

Multi Attack. The Zap-Turret can make 2 Zap attacks or Static Discharge a target that has been targeted by a Zap attack the previous round.

Zap. Ranged Attack: +5 to hit, range 30 ft., one target. Hit: 12 (1d12+5) lightning damage.

Static Discharge. Hit: 12 (1d12+5) lightning damage.

Reactions

Alarm Sensor. When a creature enters the 30 ft. radius of the Zap-Turret it can use the Zap Attack action once.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

This device looks like a polished silver ball on an oddly shaped pedestal 5 feet above the ground.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

BernBeer

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