Crafty. The leprechaun can take the Disengage or Hide action as a bonus action on each of its turns.
Innate Spellcasting. The leprechaun's innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring only somatic components:
At will: detect magic, guidance, prestidigitation
1/day: twist fate (new)
Sneak Attack. The leprechaun deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the leprechaun that isn't incapacitated and the leprechaun doesn't have disadvantage on the attack roll.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Invisibility. The leprechaun magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the leprechaun wears or carries is invisible with it.
Description
Leprechauns are a squat fey people, usually a bit less than two feet tall and often with mighty beards that can reach down to their knees. Many scholars suspect that leprechauns are closely related to gnomes, although some tell stories that the dwarves had a place in their lineage as well. Regardless, these mysterious people can be found in places touched by the Feywild, and, for those who know the way, at the end of the rainbow.
Solitary and Hidden. Like many fey, leprechauns will take great effort to hide from the rest of the world, even when they are home within the Feywild. But instead of gathering in hidden communities, leprechauns tend to live alone. Leprechauns have no villages or cities, and if they form a family, it is small and well-hidden. Their way of life is roaming far and wide, staying hidden on the old forgotten trails, bartering with various fey communities. They can live for a thousand years before growing old.
Incorrigible Pranksters. As with pixies and scamps, leprechaun culture values mirth and laughter, especially the laughter from a good joke or prank. They often say that playing a friendly trick on a stranger is the best way to make a new friend or defuse a conflict.
Masters of Luck and Games. Most leprechauns enjoy games, especially wagers and games of chance, which they rarely lose. All leprechauns are born with a natural talent for magic that affects luck or changes fate. Unless it is specifically ruled out, most use this magic to help win games and wagers. To them, such magic is a fair use of one's talents, just as a keen eye or a clever mind can be. The most gifted of leprechauns can even learn to wield the mighty power of the wish spell -- but only to magically enact the conditions of a wager, even if that wager happens to turn out badly for them!
Known As Miserly Hoarders. Leprechauns are infamous for a greedy love of collecting and hoarding gold, eventually creating a fabulous wealth that they jealously hide from others. But this is a fable. In truth, most leprechauns with a hoard of gold are simply extremely old, and have only happened to gather their fortune over centuries of successful games and wagers, wisely budgeted since the leprechaun way of life has little need for wealth. They are only as "greedy" as any other people. However, leprechauns have a long history of being hunted by those who believe in these fables of greed and wealth, and many have learned not to tolerate thieves who target them. Though most will be happy to give money to a friend in need, it is not wise to attempt to steal from a leprechaun.
The End of the Rainbow. Some legends claim that one can follow a rainbow to its end. They say that if you do, you'll enter the Feywild and find the hiding spot of a local leprechaun or two. But how does one find the end?
The End of the Rainbow? Nonsense. A rainbow is just the bending of light. Trust me: I can cast Color Spray!
~Archmage Ergosa
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