Medium Construct, Lawful Neutral
Armor Class 15 Mage armor
Hit Points 20 (5d6 + 5)
Speed 30 ft., fly 30 ft. hover
STR
12 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
18 (+4)
WIS
18 (+4)
CHA
5 (-3)
Saving Throws INT +7, WIS +7
Skills Arcana +7
Damage Resistances Force, Damage from Spells
Condition Immunities Exhaustion, Frightened, Incapacitated, Poisoned
Senses Blindsight 60' Other senses are as they were in previous life. , Passive Perception 14
Languages Common Other languages are as known in previous life. Only languages it knew in life.
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Arcane Force Aura. Violent magical energies fire around the Thrall, casting a blue and purple bright light 20' and can be heard 100' away. The thralls attacks and spells are powered by this torrent of energy. Using Intelligence modifier for attacks. 

Spell resistant: weave thralls gain advantage on saves vrs. spells and 1/2 damage from spells.

Spellcasting. The Weave Thrall is a 5th-level spellcaster. Its spellcasting ability is [+4] (spell save DC 14, +7 to hit with spell attacks). The Weave Thrall has the following Wizard spells prepared:
Cantrips (at will): Blade ward, Mage hand, Mending, True strike
1st level (4 slots): Mage armor, Magic Missile, Shield                                                         

2nd level (3 slots): Blindness/Deafness, Hold person                                                           

3rd level (2 slots): Dispel magic

 

Actions

Charge Force Aura. Thrall cannot move or attack. Targets attacking thrall gain advantage until beginning of thralls next turn. (Can still make Force Feedback reaction attacks.) Thrall gains 1D4 Spell Slots up to maximum.

Arcane Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 5 (1d8+4) [Bludgeoning] Magical damage. 

Force Sliver. Ranged Weapon Attack: +7 to hit, range 150/600 ft., 1 target. Hit: # (1d6+4) [Force] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Force Feedback. When a melee or ranged attack hits, the thrall may choose to use its reaction to make a free Arcane Slam or Force Sliver attack.

Shield Spell. using 1st level spell slot. +5 AC until beginning of next turn. Immune to magic missile.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

When a wizard develops a magical formula that taps into the divine powers or threatens to damage the magical weave. It historically led to catastrophe. The Divine forces governing the magical weave developed the Weave Thrall as a punishment for such offenders. Stories of great wizards turning into Weave Thralls spread. Mitigating the ambitions of many young wizards. They can often be found around zones of wild magic or around dead magic zones. Attempting to repair damage to the weave. Though a few have been encountered rampaging at random. Following some unknown directive. Corellon Larethians artistic masterpiece known as Newlavar Serafalin inspired the punishment. The elven gods worshipers have slowly began spreading the story of Newlavar. Punished by Corellon for crimes to the sanctity of the weave. Turned into an artistic and magical masterpiece by Corellons own hands. Now considered a Demi-god and conduit of Corellons wrath. The Weave Thrall is a lesser creation but a fitting punishment for any overly ambitious wizard. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
8/23/2021 5:08:23 PM
6
1
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Coming Soon

Monster Tags: undeadconstruct

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

BrodieMacMorrow

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