Medium Humanoid (Human), Neutral Evil
Armor Class 12 (15 with mage armor)
Hit Points 109 (20d8 + 18)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
20 (+5)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws INT +10, WIS +8
Skills Arcana +13, History +13
Damage Resistances Damage from Spells; Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin)
Senses Passive Perception 13
Languages Common, Thayan, Draconic, Elvish, Goblin, Undercommon
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Magic Resistance. Zagmira has advantage on saving throws against spells and other magical effects.

Spellcasting. Zagmira is an 18th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp, silent image, minor illusion

1st level (4 slots): detect magic, identify, mage armor*, magic missile, color spray

2nd level (3 slots): detect thoughts, mirror image, misty step, phantasmal force, suggestion, tasha's mind whip, mirror image*

3rd level (3 slots): counterspell, fly, fireball, haste, hypnotic pattern

4th level (3 slots): banishment, fire shield, phantasmal killer, greater invisibility, stoneskin*

5th level (3 slots): cone of cold, scrying, wall of force, seeming, mislead, modify memory, dominate person

6th level (1 slot): globe of invulnerability, mental prison, programmed illusion

7th level (1 slot): teleport, simulacrum, project image

8th level (1 slot): illusory dragon, mind blank*

9th level (1 slot): Weird

*Zagmira casts these spells on itself before combat.

Flexible Illusionist. As a master illusionist, Zagmira can cast the following spells as bonus actions: 

minor illusioncolor sprayphantasmal forcehypnotic patternphantasmal killer

 
Actions

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

Zagmira, is high ranking red wizard of thay, has a shaved head, a sallow complexion, wears red robes, and a white porcelain mask.

The mask reveals two eyes, the left one, however, seems clouded and withered.

Zagmira appears just eighteen years old, yet one half of her face is wizened and old. This effect is a holdover from a terrible ritual she performed to inhabit the body of her own granddaughter.

Zagmira carries a spellbook that contain all of her prepared spells.

Monster Tags: NPC

Habitat: Urban

Idam

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