Magic Resistance. Zagmira has advantage on saving throws against spells and other magical effects.
Spellcasting. Zagmira is an 18th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp, silent image, minor illusion
1st level (4 slots): detect magic, identify, mage armor*, magic missile, color spray
2nd level (3 slots): detect thoughts, mirror image, misty step, phantasmal force, suggestion, tasha's mind whip, mirror image*
3rd level (3 slots): counterspell, fly, fireball, haste, hypnotic pattern
4th level (3 slots): banishment, fire shield, phantasmal killer, greater invisibility, stoneskin*
5th level (3 slots): cone of cold, scrying, wall of force, seeming, mislead, modify memory, dominate person
6th level (1 slot): globe of invulnerability, mental prison, programmed illusion
7th level (1 slot): teleport, simulacrum, project image
8th level (1 slot): illusory dragon, mind blank*
9th level (1 slot): Weird
*Zagmira casts these spells on itself before combat.
Flexible Illusionist. As a master illusionist, Zagmira can cast the following spells as bonus actions:
minor illusion, color spray, phantasmal force, hypnotic pattern, phantasmal killer
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Description
Zagmira, is high ranking red wizard of thay, has a shaved head, a sallow complexion, wears red robes, and a white porcelain mask.
The mask reveals two eyes, the left one, however, seems clouded and withered.
Zagmira appears just eighteen years old, yet one half of her face is wizened and old. This effect is a holdover from a terrible ritual she performed to inhabit the body of her own granddaughter.
Zagmira carries a spellbook that contain all of her prepared spells.
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