Weave Sight. Magical darkness doesn’t impede Newlavars darkvision.
Power of the weave. Newlavar's weapon and spell attacks are magical. When it hits with any weapon or spell, it deals an extra 36 (8d8) force damage (included in the weapon attacks below).
Innate Spellcasting. Newlavar's innate spellcasting ability is Intelligence (spell save DC 28). It can innately cast the following spells, requiring no material components. Each spell is cast as a 9th level spell. Include +36 (8D8) force damage to each damaging spell:
At will: alter self (can become Medium when changing its appearance), detect evil and good, magic missile, shield (self only), wall of force, identify, detect magic, counterspell, dispel magic
3/day each: arcane hand, dark star, ravenous void, legend lore
Legendary Resistance (3/Day). If Newlavar fails a saving throw, she can choose to succeed instead.
Magic Resistance. Newlavar has advantage on saving throws against spells and other magical effects. It takes half damage from spells that deal damage.
Regeneration. Newlavar regains 20 hit points at the start of its turn. If it takes radiant damage, this trait doesn’t function at the start of its next turn. Newlavar dies only if it starts its turn with 0 hit points and doesn’t regenerate.
Wonderous artwork: Mortal eyes looking upon Newlavar must make a charisma saving throw DC 28, or be overwhelmed with raw emotions and be confused as the spell for one round. This is a non magical natural effect of the artwork that is Newlavar Serafalin. After one round under the effect it can be resisted at will until not seeing the art for 12 hours. At which time another save must be made. A protection from good/evil negates this effect.
Multiattack. Newlavar attacks twice with its moon blade or moon bow and once with a spell effect. It can substitute casting a spell to create a weave thrall.
Serafalin Moon Blade. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) slashing damage plus 36 (8d8) force damage.
Serafalin Moon bow. Ranged Weapon Attack: +16 to hit, range 150/600 ft., one target. Hit: 17 (2d8 + 8) pierching damage;{"diceNotation":"8d8","rollType":"damage","rollAction":"longbow","rollDamageType":"force"}[/rollable] force damage. In addition, the arrow emits a burst of force that deals 10 (3d6) force damage to each creature within 30 feet of it.
Create Weave Thrall (Recharge 5–6). Newlavar touches one spell caster within 10 feet of it. The target must succeed on a DC 28 Constitution saving throw or take 44 (8d10) force damage and be poisoned for 1 minute. While poisoned in this way, the target is also blinded and deafened. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target dies from this effect they rise as a weave thrall under Newlavars control on the next round.
Teleport. Newlavar magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Shield spell: +5 AC, immune to magic missiles. Effect ends at beginning of next turn.
Counterspell: Cast as a 9th level spell.
Newlavar can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Newlavar regains spent legendary actions at the start of its turn.
Judicators Gaze (Costs 2 Actions). Newlavar turns its magical gaze toward one creature it can see within 120 feet. The target must succeed on a DC 28 Wisdom saving throw or take 22 (4d10) force damage.
Teleport. Newlavar uses its Teleport action.
Create undead (Costs 3 Actions). Newlavar materializes undead in an area within 10' without the need for corpses. Casting create undead as a 9th level spell.
Description
Not many living elves know the history of Newlavar Serafalin. Legends of greedy mortal wizards attempting to wrest godhood from the magical weave exists in every culture. Newlavar however was one of the first. An elven hero before the time of humans, Newlavar protected the elven people of Toril (Forgotten Realms) from warring dragons and giants. So grateful were the elven people the queen of a powerful high elven kingdom, who's name has been lost to time married Newlavar. The new consort king waisted no time improving the kingdoms magical infrastructure. His research also assisted the great arch mages of the time to develop the ritual to create the island of Evermeet. When the island was summoned from Arvandor, Newlavar committed a crime the elven gods will never forgive. Earning a punishment that only a god like Corellon could fully understand or appreciate.
When the ritual to summon the island of Evermeet was conducted, there was no reason to believe it would cause a magical cataclysm that rippled through time. The gods never punished the elven people for good reason. One elf was the cause of the cataclysm. Newlavar Serafalin. Through the use of several powerful mythals, Newlavar was able to hide his actions from the gods. The kingdoms magical infrastructure and a unique use of force and necromancy magics allowed Newlavar to siphon an entire kingdom of elven souls. 380,412 high elves including his wife the queen that will never again see Arvandor or be reborn. Empowered and still protected by his mythals, Newlavar tapped into the ritual to summon the island of Evermeet from Arvandor. Using this conduit, Newlavar siphoned godly power directly from the elven gods all at once in an attempt to become the ONE god of all elves.
The destruction caused by the disrupted ritual is written in the history of every culture as the entire world suffered in those times, and the damage to the magical weave ripples through time manifesting with each cataclysm. Each sacrifice the goddess mystra must make repairs the weave of Toril for a time but the cycle continues. The war between the gods and Newlavar is not written in history. The fables elven kingdom buried and forgotten. The rare Serifalin bloodline (new background?) is shunned by all elven society but almost nobody knew why. The recently deceased queen of Evermeet was privy to this information and for the last 300 years, guided the elven people to prepare for Corellons masterpiece in secret. After all this time, Newlavar Serafalin is ready to serve the elven people and make amends for his actions.
Corellon wanted Newlavars punishment to be capable of repairing the damage he had caused. Also it is important that Newlavar be a tangible warning to all overly ambitious weavers of magic. Able to police intrusions to the weave and act when the sanctity of magic is at risk. In order to do this Corellon would grant Newlavar what he wanted. Godhood, with a very short leash. Tearing Newlavars empowered soul into a billion lesser souls, Corellon cast Newlavar out to a billion realities. Born an elf on that reality, fated to a life of adventure and strife. Each singular lesser soul lived its life to be reincarnated a billion times in a different reality. Billions upon Billions of lifetimes to gain the experience, insight, and openminded neutrality Corellon needed from his creation. Then, once the souls were tempered Corellon went to work binding them together again. Each empowered soul binding to create a new construct Demi God, Newlavar Serafalin.
The resulting work of art looks similar to a tall high elf with long black hair. With a body made of Tempered adamantine, mithril, and sylvan wood lovingly carved and painted to create an unobtainable work of art. Looking upon Newlavar drives deep emotions naturally due to the perfection of his crafted body. The devices communication abilities and knowledge base are likewise unmatched by most beings. Each of the trillions of lifetimes are accessible by Newlavar for information. Lastly, Newlavars power core is tied directly to the magical weave allowing the device to detect disruptions of, and repair damage to the weave. This also allows the device to exist in several realities at once like the god that created it. In all realities, Corellon has created the Newlavar Serafalin device at the exact same time as any other reality.
Lair and Lair Actions
Newlavar is bound to its prison, escaping only to deliver Corellons wrath upon great threats to the weave. The prison is located in outer space, floating outside the orbit of Toril and its moons. The prison not only holds the Newlavar Serifalin device, but also acts as a holding cell for extra plainer, or interdimensional threats. If they cannot be destroyed or must be held for negotiations. The Newlavar Serafalin can activate most systems to protect the prison or prevent an escape.
On initiative count 20 (losing initiative ties), Newlavar takes a lair action to cause one of the following effects; Newlavar can’t use the same effect two rounds in a row:
Gravimetric Plating: Activating the gravity generators Newlavar can make any or all parts of the station difficult terrain. Or force a strength saving throw DC 28, failure resulting in being pinned to either floor, ceiling, or any wall of Newlavars choice. Flying targets with hover maneuverability are immune to this effect.
Decontamination: Overloaded magical radiation burns through a 50 foot area of Newlavars choice. Constitution saving throw DC 28 or be blinded and take 4D10 Radiant damage.
You might want to get the 1-3e pantheon books and read thru their deity descriptions. This seems way to powerful with everything at 9th level. Corellon is a greater deity, this character shouldn’t be close to his/her power level. Generally intermediate deities are half to 3/4 the strength of greater gods, lesser deities about half that and demigods about half that of lesser gods.while I understand your desire for both a character to deity transition and to have a super powered character I think in this case it’s best to leave be- the DM declared the character dead, never to be raised and left that way. Trying to rewrite the ending to succeed at what a DM said you failed at is generally a mistake. I have much the same problem with an early character of mine but in my case he survived, gained the power of a(n) (evil) greater god they killed. The DM was still deciding what the future would hold when I moved and have had to deal with multiple other DMs who basically put the question on hold until I finally moved all my original characters into my own world as NPCs.
This is built from the Demi-god template for the 5th edition D&D system. Newlavar is no more powerful than an archduke of hell, let alone a greater god. I appreciate your opinion, however. If you're going to use this template for 1-3 edition D&D then you will want to nerf its abilities some. The creature's Achilles heel or weakness is obviously an anti-magic zone. A significant weakness that most Demi-gods are not affected by. In 5 edition it is a CR 30 creature. Supposed to be powerful. This was a creation of inspiration and nostalgia, not a spiteful move to deny a DM ruling. Enjoy it. Or dont. Game on.