Tiny Beast, Unaligned
Armor Class 11 Scales
Hit Points 15 (4d4 + 5)
Speed 60 ft.
STR
9 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
2 (-4)
WIS
13 (+1)
CHA
8 (-1)
Saving Throws DEX +4
Senses Blindsight 90 feet, Passive Perception 11
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Overly Energized. The zapparaz must move 60 feet before ending its turn. If the zapparaz fails to do so, it takes 2(1d4) lightning damage for every 5 feet not traveled.

Pack Tactics. The zapparaz has advantage on an attack roll against a creature if at least one of the zapparaz's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Claw Slash. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 6 (2d4 + 1) slashing damage. 

Habitat: UnderdarkUrban

StrongArms1111

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