Armor Class
12
(natural armor)
Hit Points
19
(3d10 + 3)
Speed
30 ft., swim 30 ft.
STR
15
(+2)
DEX
12
(+1)
CON
13
(+1)
INT
2
(-4)
WIS
10
(+0)
CHA
5
(-3)
Senses
Darkvision 60 ft., Passive Perception 10
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Hold Breath. The lizard can hold its breath for 15 minutes.
Keen Smell. The lizard has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.







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