Magic Weapons. The minion's weapon attacks are magical.
Undead Fortitude. If damage reduces the minion to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the minion drops to 1 hit point instead.
Unending Devotion (1/Day). When the minion fails the saving throw for Undead Fortitude, it can choose to succeed instead, as long as it can see or hear you.
Slam. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d8 + PB bludgeoning damage.
Subdue. If you are hit by an attack and the minion can see or hear you, it can attempt to grapple the attacker. If the attacker isn't within the minion's reach, instead of grappling, it can move up to its speed toward either you or the attacker (you choose which it moves toward).
Description
Bone Cobbler Level 3 Feature
Also at 3rd level, your experiments with animating the dead have borne you an undead minion stronger than most skeletons or zombies. It's friendly to you and your companions, and it obeys your commands. See its game statistics in the Undead Minion stat block, which uses your proficiency bonus (PB) in several places. You determine the creature's appearance and whether it has two legs or four; your choice has no effect on its game statistics.
In combat, the minion shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the minion can take any action of its choice, not just Dodge.
It can speak, but only to speak the command words of magic items. It can hold items and carry equipment, and it is proficient with all of the same weapons as you are.
If the mending spell is cast on it, it regains 2d6 hit points. If it has died within the last hour, you can use your cobbler's tools as an action to revive it, provided you are within 5 feet of it and you expend a spell slot of 1st level or higher. The undead minion is reanimated after 1 minute with all its hit points restored.
At the end of a long rest, you can create a new undead minion if you have cobbler's tools with you. If you already have a minion from this feature, the first one immediately perishes. The minion also perishes if you die.
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