Large Monstrosity, Neutral Evil
Armor Class 15 Natural armor
Hit Points 73 (7d10 + 35)
Speed 40 ft.
STR
18 (+4)
DEX
12 (+1)
CON
21 (+5)
INT
6 (-2)
WIS
9 (-1)
CHA
7 (-2)
Condition Immunities Paralyzed, Poisoned, Stunned
Senses Darkvision 60 ft., Passive Perception 9
Languages Zern
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Adaptive Defenses. The blade thrall has advantage on Constitution saving throws. If the blade thrall succeeds on a Constitution saving throw against a spell or effect, it is immune to the effects of that spell or effect for 24 hours. The blade thrall can suppress this immunity selectively, and at will. 

Fast Healing. The blade thrall's body rapidly repairs itself. At the start of each of its turns, if the zern has at least 1 hit point, it regains 10 hit points. 

Actions

Multiattack. The blade thrall makes two attacks with its bone blades.

Bone Blade. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage. 

Net. Ranged Weapon Attack: +6 to hit, range 5/15 ft., Hit: The target is restrained. The target, or another creature withing 5 feet of it, can use its action to make a DC 10 Strength check, freeing the target on a success. Dealing 5 slashing damage to the net (AC 10) also frees the target without harming it, ending the effect and destroying the net.

Description

Just one of the may common forms the zern experiments take, blade thralls are used as personal bodyguards or zern, tasked with sometimes suicidal tasks to defend their master. The zern see their blade thralls as a disposable resource, holding the front line while the zern blasts foes with chaotic energy. Crafted by the zerns, these creatures are unable to reproduce, and in theory could live forever, but most die after a few years in service. Blade thralls are around 7 feet tall and weigh around 2,100 pounds. 

CrypticGamez

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