Divine Eminence. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The Shaman has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (4 slots): cure wounds, guiding bolt, sanctuary
2nd level (3 slots): lesser restoration, spiritual weapon
3rd level (2 slots): dispel magic, spirit guardians
4th level (1 slots): spell Summon Shadow Animals. The shaman can summon shadow animals: Felines, snakes, birds, and gators
Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Summon Shadow Animals. The shaman can summon shadow animals: Felines, snakes, birds, and gators. Shadow version have same stats of normal animals.
ShadowJaunt. The Eshowe Assassin magically teleports, along with any equipment it is wearing or carrying, up to 100 feet to an unoccupied space it can see. Both the space it is leaving and its destination must be in dim light or darkness.
Shadow Weapon. The Eshowe weapons are endowed with shadow spirits, which allows them to strike at an individuals shadow and do damage to them. Without physically having to touch the individuals with the weapon. A weapon that has been strike with scare fire, removes the spirits. Weapon has 3 charges, and requires a short rest to regain a charge. Or a long rest to full.
Description
Shaman bring the teachings of their gods to the common folk. They are the spiritual leaders of temples and shrines and often hold positions of influence in their communities. Evil Shaman might work openly under a tyrant, or they might be the leaders of religious sects hidden in the shadows of good society, overseeing depraved rites. A Shaman typically has one or more acolytes to help with religious ceremonies and other sacred duties.
It is said that the Eshowe freed Eshowdow, to destroy their enemies in Merzo. But in truth they also made a pact with Eshowdow for power. This granted them access to the unknown shadows of Chults, and away from Ubtao gaze. The enchanted tattoo's allow them to move through shadows, and to now assault their enemies from and with the shadows. The Shaman's of the Eshowe gained the power to imbedded shadow spirits into the weapons of their warriors.
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