Charge. If the zombie moose moves at least 20 feet straight toward a target and then hits it with an antlers attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Sure-Footed. The zombie moose has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Undead Fortitude. If damage reduces the zombie moose to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie moose drops to 1 hit point instead.
Multiattack. The zombie moose makes two attacks: one with its antlers and one with its hooves.
Antlers. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 5) piercing damage.
Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 7) bludgeoning damage.
Description
Affected by the necromantic magic of the hags, this moose was raised from the dead to do the bidding of its dark masters.
Previous Versions
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9/17/2021 2:40:04 AM
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3
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1
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Coming Soon
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