Medium Humanoid (Human), Chaotic Good
Armor Class 18 (natural armor)
Hit Points 110 (10d12 + 40)
Speed 40 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +7, CON +7
Skills Athletics +7, Nature +3, Perception +3, Stealth +5
Senses Passive Perception 13
Languages Common, Dwarvish
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Reckless.  At the start of its turn, Wulfgar can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against him have advantage until the start of its next turn.

Danger Sense. Wulfgar has advantage on DEX saving throws against effects that he can see while not blinded, deafened, or incapacitated.
Great Weapon Master. 
On Wulfgar's turn, when he scores a critical hit with a melee weapon or reduces a creature to 0 HP with one, he can make one melee weapon attack as a bonus action. Before he makes a melee attack with a heavy weapon that he is proficient with, he can choose to take a -5 penalty to the attack roll to add +10 to the attack's damage.
Totemic Spirit. While Wulfgar's raging, any allies have advantage on melee attack rolls against any hostile creatures within 5 feet of Wulfgar.
Aspects of the Land.  Wulfgar can track creatures while traveling at a fast pace and can travel stealthily while traveling at a normal pace and whether mounted or on foot, Wulfgar's travel pace is doubled, as is the travel pace of up to ten companions while they’re within 60 feet of him and he's not incapacitated.
Feral Instinct. Wulfgar has advantage on initiative rolls.
Brutal Critical.  Wulfgar can roll two additional weapon damage dice when determining the extra damage for a critical hit with a melee attack.
Spirit Walker. Wulfgar can cast beast sense, commune with nature and speak with animals, but only as rituals
Totem Warrior. While Wulfgar is raging, any creature within 5 feet of him that’s hostile to him has disadvantage on attack rolls against targets other than him. An enemy is immune to this effect if it can’t see or hear him or if it can’t be frightened.
Actions

Multiattack.  Wulfgar can make two attacks with Foehammer

Foehammer. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (1d10 + 6) bludgeoning damage. (Counts as a heavy weapon for the purposes of Great Weapon Master)

Tempus's Wrath. Once per long rest, as an action Wulfgar summons his rage and the power of Tempus to create a small earthquake by smashing his hammer into the ground that deals 3d10+4 damage to all hostile creatures within 15 feet of him
Bonus Actions

Reghed's Rage. As a bonus action enter a rage, during which, Wulfgar gains advantage on STR checks and saving throws (not attacks), +3 melee damage with STR weapons, resistance to all damage. He can't cast or concentrate on spells while raging.  His rage ends early if he is knocked unconscious. He can also end his rage as a bonus action.

Totem's Speed. Can take a Dash Action as a bonus action while Raging

Totem's Fury.  Can make an additional melee attack using his bonus action if he has moved 20 or more feet towards a large or smaller target and taken the attack action.

Previous Versions

Name Date Modified Views Adds Version Actions
9/20/2021 5:22:16 PM
6
1
1.1
Coming Soon
9/21/2021 1:06:35 AM
11
1
1.2
Coming Soon
9/21/2021 1:27:51 AM
13
1
1.3
Coming Soon

Monster Tags: NPChumanoidHuman

Habitat: ArcticCoastalDesertForestHillMountain

Irrelevant_Poof

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