Reckless. At the start of its turn, Wulfgar can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against him have advantage until the start of its next turn.
On Wulfgar's turn, when he scores a critical hit with a melee weapon or reduces a creature to 0 HP with one, he can make one melee weapon attack as a bonus action. Before he makes a melee attack with a heavy weapon that he is proficient with, he can choose to take a -5 penalty to the attack roll to add +10 to the attack's damage.
Multiattack. Wulfgar can make two attacks with Foehammer
Foehammer. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (1d10 + 6) bludgeoning damage. (Counts as a heavy weapon for the purposes of Great Weapon Master)
Reghed's Rage. As a bonus action enter a rage, during which, Wulfgar gains advantage on STR checks and saving throws (not attacks), +3 melee damage with STR weapons, resistance to all damage. He can't cast or concentrate on spells while raging. His rage ends early if he is knocked unconscious. He can also end his rage as a bonus action.
Totem's Speed. Can take a Dash Action as a bonus action while Raging
Totem's Fury. Can make an additional melee attack using his bonus action if he has moved 20 or more feet towards a large or smaller target and taken the attack action.







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