Armor Class
16
Deteriorating Steel Armor
Hit Points
15
(2d8 + 2)
Speed
30 ft.
STR
14
(+2)
DEX
12
(+1)
CON
14
(+2)
INT
5
(-3)
WIS
4
(-3)
CHA
10
(+0)
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
+2 holy damage
Immune to poison, persuasion, mind control, intimidation
Actions
Raging Saber: +2 fixed melee damage
Raging Warhammer: 2d6 +4 -1/3 of player Armor Class, 10ft
Raging Ranged Dagger: Inflicts poison for 3 turns. (-1 health)
Description
These bandits once triped to storm the crypt of the Undead. Their demise led to them becoming pawns of the undead necromancer, serving as guards to the very crypts they once tried to loot.







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