Great Gambit. Allies within 35 feet of Geeden may re-roll an unlimited number of times, but only the last roll counts.
Chaos Unbound. Randomly triple your or your enemies dice counts. To check, roll 1d20 ignoring this first condition, but luck specials guarantee favor.
Wanderlust. Each time you move, you may choose normal, double, or triple. All allies near you move that much faster or slower rolling 1d20.
Status Trickery. You and your nearby allies attacks inflict random status conditions as one wishes.
Random Elements. Nearby allies may choose to randomize the elements they attack with.
Trickster Dice. Before each roll, allies within 35 feet may choose to reverse the equivalent dice.
Chaos Striker. Melee Weapon Attack: +5 to hit, reach 5 ft., one/all targets. Hit: 12 (5d8 + 3) slashing damage, or 20 (5d10 + 5) slashing damage if used with two hands. Roll 1d20, if 10 or lower, heals instead.
Chaos Archery. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 5 (5d8 + 3) piercing damage. Roll 1d20, if 10 or lower, heals instead.
Great Oddity. When being attacked, you simply do not roll a dice vs this unit, but damage applies as if it's rolled.
Eidolon Contract. Every eidolon has conditions, or else failing that, the price tag, even for angels/demons, is their soul. The Geeden options are:
1. Make a precisely 50% roll value on all rolls with an action.
2. Scheme someone out of 50% of their fair share of profits for one campaign.
3. Confuse at least 30 different people in a campaign.
4. Roll a 1d20 dice. On a fail(10 or less), you re-randomize the goal again.
You don't choose, it's randomly picked, and no take backs. (1d4)
Description
Care to test your luck? I'm game!
Let's see about this one. Why does a CR 6 enemy have so few HP? For once, the AC seems fine. Why does a CR 6 enemy have a maxed out ability score? How . . .just how does it have +30 in any skills? "Confuse at least 30 different people in a campaign." Yeah, I'm confused alright. How does this affect anything in game? Is this a homebrewed condition? The average of 5d8 + 3 is not 12. It's 25.5. Why does this monster do more damage than your CR 11 one?
Now let's talk about Great Gambit. This is the most broken feature I've ever seen on a monster. At that point, why bother rolling? Why not just give everyone an auto-crit? Wait . . .that's literally what this is. And max damage on everything. Do I need to explain how this is broken?
This isn't even talking about the features that are completely unclear as to how they actually work. Please learn how to be specific if you're going to submit homebrew.
Also, I've now reviewed two of your monsters. It took me about 20 minutes. Now imagine this times 500. This is why homebrew is not reviewed by mods anymore.
Think how annoying it is to make that many rolls, sir. You may be tempted, but it relies on getting it.
Do you give into your sense of greed and try for a great roll, or settle for less?
That’s doesn’t matter whatsoever. Yes. People will keep rerolling. Having to do that won’t matter. This is still supremely unbalanced.
Balance isn't all that necessary. It only needs to be either fair or reasonable to work well.
That's just the difference between dark and light.
No. That is actually not the case. This is a freaking luck spirit. Realism does not apply to luck spirits. Luck spirits do not exist. They are inherently not existent. Fairness and balance are the most important part of any homebrew creation, other than perhaps the central creative spark within it.
I no longer care, mr. polar. Your probably lawful, and that's usually an enemy of mine.
I've made my case clear.
That's a spectrum 80 against you. Good day.
You have made your case anything but clear, friend. If you want other people to accept your opinions, learn how to voice them so they're understandable.
Made a new one, this one is obsolete.|
I've twisted it. It depends on alignment.
Chaos = elemental
Lawful = monster
neutral = both
{neutral patrons can choose}