Medium Elemental (Goblinoid), Chaotic Neutral
Armor Class 18 Spectral
Hit Points 18 (3d6 + 8)
Speed 30 ft., burrow 35 ft. Randomly choose how you dig., climb 35 ft.
STR
16 (+3)
DEX
18 (+4)
CON
18 (+4)
INT
13 (+1)
WIS
18 (+4)
CHA
30 (+10)
Saving Throws STR +6, DEX +7, WIS +7, CHA +13
Skills Deception +30, Perception +30, Persuasion +30
Damage Resistances Acid
Damage Immunities Necrotic, Poison, Radiant
Condition Immunities Charmed, Frightened, Poisoned, Prone
Senses Blindsight 50ft, Darkvision 60 ft., Tremorsense 80 ft, Passive Perception 16
Languages Celestial, Common, Goblin, Infernal, Undercommon
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Great Gambit. Allies within 35 feet of Geeden may re-roll an unlimited number of times, but only the last roll counts.

Chaos Unbound. Randomly triple your or your enemies dice counts. To check, roll 1d20 ignoring this first condition, but luck specials guarantee favor.

Wanderlust. Each time you move, you may choose normal, double, or triple. All allies near you move that much faster or slower rolling 1d20.

Status Trickery. You and your nearby allies attacks inflict random status conditions as one wishes.

Random Elements. Nearby allies may choose to randomize the elements they attack with.

Trickster Dice. Before each roll, allies within 35 feet may choose to reverse the equivalent dice.

Actions

Chaos Striker. Melee Weapon Attack: +5 to hit, reach 5 ft., one/all targets. Hit: 12 (5d8 + 3) slashing damage, or 20 (5d10 + 5) slashing damage if used with two hands. Roll 1d20, if 10 or lower, heals instead.

Chaos Archery. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 5 (5d8 + 3) piercing damage. Roll 1d20, if 10 or lower, heals instead.

 

Reactions

Great Oddity. When being attacked, you simply do not roll a dice vs this unit, but damage applies as if it's rolled.

Legendary Actions

Eidolon Contract. Every eidolon has conditions, or else failing that, the price tag, even for angels/demons, is their soul. The Geeden options are:

1. Make a precisely 50% roll value on all rolls with an action.
2. Scheme someone out of 50% of their fair share of profits for one campaign.
3. Confuse at least 30 different people in a campaign.
4. Roll a 1d20 dice. On a fail(10 or less), you re-randomize the goal again.

You don't choose, it's randomly picked, and no take backs. (1d4)

Description

Care to test your luck? I'm game!

Monster Tags: GoblinoidElemental

Habitat: DesertForestGrasslandHillMountainUnderdark

Reizon

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