Medium Undead, Chaotic Evil
Armor Class 14 Natural Armor
Hit Points 48 (5d8)
Speed 30 ft.
STR
7 (-2)
DEX
15 (+2)
CON
12 (+1)
INT
16 (+3)
WIS
10 (+0)
CHA
6 (-2)
Damage Resistances Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 14
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Cold Embrace. The mistress can cast Misty Step at will as a bonus action.

Soul Steal. At the end of each turn in combat, the mistress regains (1d6 + 2) hit points for each Entity that currently has the Soul Tether condition active and is tethered to her.

Actions

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Soul Tether. Melee Weapon Attack: As an action, the mistress may tether herself to an enemy if the target fails a DC 16 WIS save. Upon the death of the mistress, the tethers are broken. If a Bone Ritual is currently active, all tethers the mistress has collected before her death will be automatically tethered to the nearest Bone Ritual when she dies.

 

Description

With their razor-sharp teeth and jagged claws, ghouls roam the night in packs, driven by an insatiable hunger for humanoid flesh.

Habitat: SwampUnderdarkUrban

fiddlestump

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