Large Fiend (Demon), Chaotic Evil
Armor Class 18 (natural armor)
Hit Points 250 (14d10 + 140)
Speed 40 ft., climb 40 ft.
STR
19 (+4)
DEX
15 (+2)
CON
24 (+7)
INT
14 (+2)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws CON +11, WIS +6, CHA +7
Skills Deception +7, Perception +6
Damage Resistances Cold, Fire, Lightning, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned, Prone
Senses Blindsight 90 ft. (blind beyond this radius), Passive Perception 12
Languages Abyssal, Telepathy 120 ft.
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Amorphous. Yibiyru can move through a space as narrow as 1 inch wide without squeezing. She can also traverse enemy spaces as if they are difficult terrain. 

Magic Resistance. The demon has advantage on saving throws against spells and other magical effects.

Poison. A creature that touches Yibiyru or hits it with a melee attack while within 5 must make a DC 19 Constitution saving throw or be poisoned. While poisoned in this way, the creature takes 13 (2d12) poison damage at the end of each of their turns. A creature can repeat their saving throw at the start of each of its turns, ending the effect on itself on a success. 

Innate Spellcasting. Yibiyru's spellcasting ability is Charisma (spell save DC 22). She can innately cast the following spells, requiring no material components:

Actions

Multiattack. Yibiyru makes two pseudopod attacks. 

Pseudopod. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 9 (2d8) acid damage and the creature is subjected to her Poison trait.

Bile Bomb (Recharge 6). Yibiyru launches a high-velocity ball of explosive bile at a point within 100 feet. Each creature in a 30-foot-radius sphere centered on that point must make a DC 19 Dexterity saving throw. A target takes 58 (9d12) acid damage on a failed save, or half as much damage on a successful one. This bile remains in that area for two turns, dealing 4d10 acid damage when a creature enters the area or starts its turn there.

 

Legendary Actions

Yibyiru can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Yibyiru regains spent legendary actions at the start of its turn.

Pseudopod. Yibyiru makes one pseudopod attack. 

Slide. Yibyiru moves up to her speed without provoking opportunity attacks. 

Cast a spell. (Costs 2 Actions). Yibyiru casts one of her spells. 

Description

Yibyiru, the Rancid Lady of Bitter Bile, a senile, extremely poisonous demon lord, who served as the major domo of the place and was variously said to be either Zuggtmoy's mother or daughter.

Monster Tags: DemonDemon Lord

Rawilow

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