Charge. If the Yale moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Turning Horns. The Yale can swivel its horns to any directions, using it as extra limbs or weapons.
Ram. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 22 (4d8 + 4) bludgeoning damage.
Horns Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 22 (4d8 + 4) bludgeoning damage.
Description
The great Yale is a wild beast that lives in the far savannahs and deserts of the south. They are known for the uniqe ability to swivel their horns like tentacles, using them for both attack and as another set of limbs.







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