Medium Elemental, Neutral Good
Armor Class 15 (natural armor)
Hit Points 65 (10d8 + 20)
Speed 30 ft., swim 90 ft.
STR
16 (+3)
DEX
16 (+3)
CON
14 (+2)
INT
11 (+0)
WIS
10 (+0)
CHA
17 (+3)
Saving Throws CHA +5
Skills Perception +5
Damage Resistances Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 12
Languages Aquan, Sylvan
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Water Form. The undine can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Water Passage. If the undine is within 5' of a body of water that takes up at least 10' of space, the undine can move through the water up to 60' without using its movement speed.

Actions

Multiattack. The undine makes two slam attacks or two scimitar attacks.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (2d4+ 4) bludgeoning damage.

Sscimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (2d6+ 4) slashing damage.

 

Drowning Sphere (Recharge 4–6). Each creature within 20' of the undine must make a DC 13 Constitution saving throw. On a failure, a target takes 13 (2d8 + 4) bludgeoning damage plus 2 (1d4) Constitution damage. If the target's Constitution is reduced to 0, the target dies of drowning. If the target saves successfully then it takes half damage and no Constitution damage. Any lost Constitution returns after a long rest. 

 

Description

The undine are water elemental spirits that are thought to have been a magical or union between marids or other water elementals and fey such a nereids. Their elemental nature rules most of their physique and habitat as they mostly dwell on the Elemental Plane of Water, many of them being servants or "companions" of marids who see them as very beneath themselves. 

Undine who dwell on the prime material plane tend to be wildly free spirited and protective of their areas, instinctually aware that the wrong creature could easily enslave them. For this reason, undine outside of the elemental plane of water tend to be solitary and standoffish towards others. Undine especially hate fire snakes and salamanders.

Despite their standoffishness, the undine have been known to interract favorably with aquatic elves and aquatic fey creatures, even trading with them or working with them to solve an issue threatening their ocean or river homes. 

 

Monster Tags: Elemental

Habitat: CoastalSwampUnderwater

Ntharotep

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