Armor Class
20
(Plate Armor, Shield)
Hit Points
136
(16d8 + 64)
Speed
25 ft.
STR
18
(+4)
DEX
14
(+2)
CON
18
(+4)
INT
13
(+1)
WIS
16
(+3)
CHA
18
(+4)
Saving Throws
STR +7, CON +7, WIS +6, CHA +7
Damage Resistances
Necrotic, Psychic
Damage Immunities
Poison
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Poisoned, Stunned
Senses
Darkvision 60ft, Passive Perception 13
Languages
All languages it knew in life.
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Regeneration. The warden regains 10 hit points at the start of its turn. If the warden takes fire or radiant damage, this trait doesn’t function at the start of the warden’s next turn. The warden only dies if it starts its turn with 0 hit points and doesn’t regenerate.
Turn Immunity. Immune to effects that that turn undead.
Actions
Multiattack. The warden makes 2 longsword attacks.
Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., single target. Hit: 8 (1d8 + 4) slashing damage.
Very cool! I would love to see some more flavor text and change in its alignment. Maybe it is an undead that is a lawful neutral creature and doesn't have any innately evil characteristics. it could be a silent watcher appointed to guard the bodies of those that sleep and will protect any graveyard or tomb. That would really set it apart from the rest of the pack of shamblers.