Large Monstrosity (Any Race), Chaotic Evil
Armor Class 6 Natural Armor Type
Hit Points 69 (20d12 + 20)
Speed 20 ft., walk 20 ft.
STR
11 (+0)
DEX
2 (-4)
CON
18 (+4)
INT
8 (-1)
WIS
17 (+3)
CHA
4 (-3)
Saving Throws STR +8
Skills Intimidation +27
Damage Resistances Damage from Spells
Damage Immunities Acid
Condition Immunities Blinded, Petrified, Poisoned
Senses Blindsight, Passive Perception 3
Languages Undercommon
Challenge 27 (105,000 XP)
Proficiency Bonus +8
Traits

Special Trait Name. Xenomorph don't respond to anything in a kind way but themselves, they are selvish and often are quite violent when it comes to everything.

Actions

Action Name. Xenomorph grab you (making you Grappled of course) then plant their eggs inside you either making you Prone or Parylized.

Action Melee Attack. Melee Weapon Attack: +15 to hit, reach 20 ft., 1 target. Hit: 15 (1d20 + 12) [Peircing]

Action Ranged Attack. Xenomorph has a speed of 20FT when on the ground, on walls or even the ceiling making any attack it does as a Ranged attack.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Xenomorph (Also known as an Alien) can be found absolutely anwhere in The Underdark. 

 if they are injured with a very low amount of themself then they will retriet amidiatally to their King or/and Queen.

Xenomorph have lairs and camps around The Underdark, ussely underground or inside abandoned buildings.

Xenomorph hunt in packs and do not go back for other kind.

Lair and Lair Actions

Xenomorph have lairs ussely underground or in abandoned places around The Underdark.

Habitat: Underdark

Xanatharfan1

Comments

Posts Quoted:
Reply
Clear All Quotes