Angelic Weapons. The Goldnight Hoplite's weapon attacks are magical. When they hit with any weapon, the weapon deals an extra 2d8 radiant damage (included in the attack).
Multiattack. The Goldnight Hoplite makes three attacks: three with its spear or two with its javelins.
Longsword. Melee Weapon Attack: +? to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 9 (2d8) radiant.
Javelin. Ranged Weapon Attack: +? to hit, range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 9 (2d8) radiant damage.
Branding Mark. The Goldnight Hoplite reaches for a creature within 5 ft of it and the target must make a DC13 Dexterity saving throw. On a failed save, the creature suffers 3d6 fire damage and becomes blinded until the beginning of the Goldnight Hoplite's next turn as their face is branded with a searing hand print.
Healing Touch (1/day). The Goldnight Hoplite touches another creature. The target magically regains 6 (1d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Goldnight Phalanx. The Goldnight Hoplite feints an attack, distracting their target just long enough for an ally to gain the upper hand or quickly raises their shield to protect them. A creature within 5 ft of Goldnight Hoplite gains +3 to their AC against a single attack, or +3 to a single attack roll. The bonus must be added after the attack roll is made and before it is revealed if it is a success or failure.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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10/25/2021 3:15:10 AM
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9
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0
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1.1
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Coming Soon
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