Huge Undead, Neutral Evil
Armor Class 18 (natural armor)
Hit Points 207 (18d12 + 90)
Speed 40 ft., fly 80 ft.
STR
20 (+5)
DEX
10 (+0)
CON
22 (+6)
INT
8 (-1)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws CON +11, WIS +5
Skills Perception +10, Stealth +5
Damage Immunities Necrotic, Poison
Condition Immunities Poisoned
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 21
Languages Common, Draconic
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Undead Fortitude. If damage reduces the zombie dragon to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie dragon drops to 1 hit point instead.

Actions

Multiattack. The zombie dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 5) piercing damage plus 5 (1d8) necrotic damage.

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 5) slashing damage.

Necrotic Breath (Recharge 5–6). The zombie dragon exhales an cloud of death in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (12d8) necrotic damage on a failed save, or half as much damage on a successful one.

Description

When a dragon dies a powerful archmage can raise it from the dead as a undead dragon. Powerfully built the zombie dragon can use its necrotic breath to decimate its foes. Often used to guard a treasure or protect a lair, the zombie dragon is a dangerous predator.

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