Medium Undead, Neutral Evil
Armor Class 9
Hit Points 25 (3d8 + 12)
Speed 30 ft.
STR
14 (+2)
DEX
8 (-1)
CON
18 (+4)
INT
4 (-3)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws STR +4, WIS +0
Damage Immunities Poison
Condition Immunities Exhaustion, Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands Abyssal but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Greater Undead Fortitude. If damage reduces the spawn of orcus zombie to 0 hit points, it must make a Constitution saving throw with a DC of 1 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

BiteMelee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If a humanoid dies from this attack, it rises as a new spawn of orcus 1d4 minutes later.

Description

Spawn of Orcus zombies are stronger and move with a faster, terrifying gait. They are clad in the moldering clothing or amor they wore when put to rest, and carry the stench of decay. They especially hunger for humanoid flesh. Brains, for them, are a delicacy. They retain the weapon proficiencies they had in life.

Habitat: Urban

Benz74M

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