Small Undead, Neutral Evil
Armor Class 11
Hit Points 10 (3d6)
Speed
STR
6 (-2)
DEX
12 (+1)
CON
10 (+0)
INT
3 (-4)
WIS
4 (-3)
CHA
7 (-2)
Saving Throws WIS -1
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 7
Languages understands all languages it spoke in life but can't speak
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Disturbing Cries

 At initiative all humanoids and beasts within 60 feet of the zombie that can hear must make a DC 11 Charisma saving throw. On a failed save, they roll their initiative with disadvantage.

Special Trait Name. Undead Fortitude

 If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Action Name. Bite

Action Melee Attack. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 1) Piercing damage. 

 

Monster Tags: undead

Habitat: SwampUrban

CharlesBishop

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