Armor Class
11
Hit Points
10
(3d6)
Speed
STR
6
(-2)
DEX
12
(+1)
CON
10
(+0)
INT
3
(-4)
WIS
4
(-3)
CHA
7
(-2)
Saving Throws
WIS -1
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Passive Perception 7
Languages
understands all languages it spoke in life but can't speak
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Special Trait Name. Disturbing Cries
At initiative all humanoids and beasts within 60 feet of the zombie that can hear must make a DC 11 Charisma saving throw. On a failed save, they roll their initiative with disadvantage.
Special Trait Name. Undead Fortitude
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Action Name. Bite
Action Melee Attack. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 1) Piercing damage.
Comments