Large Plant, Chaotic Good
Armor Class 16 (natural armor)
Hit Points 60 (6d12 + 20)
Speed 35 ft.
STR
18 (+4)
DEX
10 (+0)
CON
17 (+3)
INT
11 (+0)
WIS
13 (+1)
CHA
12 (+1)
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing
Senses Passive Perception 11
Languages Common, Druidic, Elvish, Sylvan
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

False Appearance. While the treant remains motionless, it is indistinguishable from a normal tree.

Actions

Multiattack. The treant makes two slam attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) bludgeoning damage.

Rock. Ranged Weapon Attack: +7 to hit, range 45/100 ft., one target. Hit: 28 (3d8 + 4) bludgeoning damage.

Animate Trees (1/Day). The treant magically animates one tree it can see within 50 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.

Habitat: Forest

B00NE

Comments

Posts Quoted:
Reply
Clear All Quotes