Large Elemental, Neutral
Armor Class 20 (natural armor)
Hit Points 126 (12d10 + 60)
Speed 30 ft., burrow 30 ft.
STR
20 (+5)
DEX
8 (-1)
CON
20 (+5)
INT
5 (-3)
WIS
10 (+0)
CHA
5 (-3)
Damage Vulnerabilities Thunder
Damage Resistances Bludgeoning from non magical attacks
Damage Immunities Acid, Poison; Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 10
Languages Terran
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.

Siege Monster. The elemental deals double damage to objects and structures.

Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Description

A tough and durable variation of an earth elemental, transformed through unusual transmutation magic. 

Habitat: Underdark

Omenassai

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