Huge Undead, Chaotic Evil
Armor Class 15 Natrual
Hit Points 210 (25d12 + 60)
Speed 80 ft., walk 40 ft., climb 40 ft.
STR
19 (+4)
DEX
13 (+1)
CON
18 (+4)
INT
6 (-2)
WIS
6 (-2)
CHA
9 (-1)
Saving Throws WIS +0
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Blindsight 60ft, Darkvision 120ft, Passive Perception 10
Languages Draconic can only understand Common, Draconic (only understands)
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Natural regen: At the top of its turn regains 5 hp unless taken radiant damage beforehand

Actions

Multiattack. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage. .

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage. 

Tail (When flying replaces bite). Melee Weapon Attack: +6 to hit, reach 15ft cone dex save 14. Hit: 8 (1d8 + 4)  Blugending damage.

Decaying Breath (Recharge 5-6) The dracolich exhales fire in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 7 (2d6) necrotic damage on a failed and takes 3 necrotic each turn, ends on a DC 15 con or Wis save, half as much damage on a successful one.

Reactions

Spin: Dex save 14, fail (1d6) pushed 10ft back, successful take half damage and move 5ft back

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
11/18/2021 5:58:51 PM
3
2
1
Coming Soon

Monster Tags: undead

Habitat: ArcticDesertForestGrasslandMountainSwamp

Luna_Grim_Elwood

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