Medium Undead, Chaotic Evil
Armor Class 15 Natural Armor
Hit Points 1000 (4d8)
Speed 20 ft.
STR
30 (+10)
DEX
20 (+5)
CON
21 (+5)
INT
30 (+10)
WIS
30 (+10)
CHA
5 (-3)
Skills Nature +20
Senses Truesight, Passive Perception 1
Languages Common
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Actions

Action Name.

Bonk. Melee Weapon Attack: +5 to hit, reach 8 ft., 7 target. Hit: 8 (10d6 + 11)Arcane damage. 

Blast. RangedWeapon Attack: +5 to hit, range 20 ft., 7 target. Hit: 10 (10d 20 + 21) Arcane damage.

Bonus Actions

Summon

Summons a horde of zombies to attack the player

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Grotesque, Ugly queen of the undead.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: undead

Habitat: Swamp

Sam_The_Great123

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