Medium Beast, Chaotic Evil
Armor Class 11
Hit Points 44 (8d8 + 8)
Speed 40 ft., burrow 20 ft., swim 40 ft.
STR
1 (-5)
DEX
12 (+1)
CON
13 (+1)
INT
1 (-5)
WIS
2 (-4)
CHA
1 (-5)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Blindsight 10 ft. (blind beyond this radius), Passive Perception 6
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Obey the Wormtouched. Though they are practically mindless, wormswarms unerringly follow simple commands given by other undead servants of Kyuss.

Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny worm. The swarm can’t regain hit points or gain temporary hit points

Actions

Bites. Melee Weapon Attack: +3 to hit, reach 0 ft., one creature in the swarm’s space. Hit: 5 (2d4) piercing damage plus 7 (2d6) poison damage, or 2 (1d4) piercing damage plus 3 (1d6) poison damage if the swarm has half of its hit points or fewer. Any humanoid creature killed by a wormswarm rises as a Sword of Kyuss in 1d4 hours.

Description

Wormswarms are a collection of thousands of tiny green Kyuss worms, each one little more than a tiny mouth with just enough of a body to allow it to move, each one an expression of the malign will of Kyuss in flesh. The long prophesied Age of Worms, when it comes, will arise because of and through these very creatures. As they grow in size, they become increasingly solitary creatures, but in the early stages of life they band together by the thousands, forming a crawling, wriggling mass.

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