Huge Beast, Unaligned
Armor Class 14 (natural armor)
Hit Points 85 (9d12 + 27)
Speed 30 ft., swim 50 ft.
STR
21 (+5)
DEX
9 (-1)
CON
17 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
7 (-2)
Skills Athletics +8, Stealth +5
Senses Blindsight 20 ft., Passive Perception 10
Languages Common, Druidic --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Hold Breath. Yajeel can hold its breath for 30 minutes.

Actions

Multiattack. Yajeel makes two attacks: one with his bite and one with his tail.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.

Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Description

Yajeel the Maw was originally a large predator of the rivers that cascade down from the Varjars'dene. this light-skinned grey giant crocodile has numerous amount of scars and almost tattoo-like patterns that helped to awaken its mind. Yajeel has the pride of the ancient past, with it his strength and awakened mind have wished for a greater amount of liberty though is scared that without its friend's magic it will revert back to the simple-minded creature that it once was.  

Monster Tags: Misc Creature

Habitat: CoastalGrasslandSwamp

LionSoul378

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