Legendary Resistance (3/Day). If Zaux fails a saving throw, it can choose to succeed instead.
Spellcasting. Zaux is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). Zaux has the following wizard spells prepared:
Cantrips (at will): mage hand, prestidigitation, mind sliver
1st level (4 slots): charm person, magic missile, shield, sleep
2nd level (3 slots): calm emotions, detect thoughts, hold person, invisibility
3rd level (3 slots): major image, counterspell, dispel magic, suggestion
4th level (3 slots): blight, dimension door
5th level (3 slots): dominate person, geas, modify memory, telekinesis
6th level (2 slots): disintegrate, globe of invulnerability
7th level (1 slot): forcecage, project image
8th level (1 slot): feeblemind, power word stun
9th level (1 slot): power word kill, weird
Magic Resistance. Zaux has advantage on saving throws against spells and other magical effects.
Innate Spellcasting (Psionics). Zaux’s innate spellcasting ability is Intelligence (spell save DC 20). It can innately cast the following spells, requiring no components.
At will: detect thoughts, levitate
1/day each: antipathy/sympathy, mirage arcane
Paralyzing Touch. Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Tentacles. Melee Weapon Attack: +12 to hit, reach 15 ft., one creature. Hit: 27 (4d10 + 5) psychic damage. If the target is Large or smaller, it is grappled(escape DC 17) and must succeed on a DC 20 Intelligence saving throw or be stunned until this grapple ends.
Extract Essence. Melee Weapon Attack: +12 to hit, reach 5 ft., one incapacitated humanoid grappled by Zaux. Hit: 55 (10d10) psychic damage. If this damage reduces the target to 0 hit points, Zaux kills the target by extracting and devouring its essence.
Mind Blast (Recharge 5–6). Zaux magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 18 Intelligence saving throw or take 31 (4d12 + 5) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Zaux gains the following legendary action options.
Tentacles. Zaux makes one attack with its tentacles.
Extract Essence (Costs 2 Actions). Zaux uses Extract Essence.
Mind Blast (Costs 3 Actions). Zaux recharges its Mind Blast and uses it.
Cast Spell (Costs 1–3 Actions). Zaux uses a spell slot to cast a 1st-, 2nd-, or 3rd-level spell that it has prepared. Doing so costs 1 legendary action per level of the spell.
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