Huge Dragon, Any Good Alignment
Armor Class 18 (natural armor)
Hit Points 287 (25d12 + 115)
Speed 40 ft., burrow 30 ft., fly 80 ft.
STR
29 (+9)
DEX
10 (+0)
CON
21 (+5)
INT
20 (+5)
WIS
23 (+6)
CHA
20 (+5)
Saving Throws DEX +7, CON +12, WIS +13, CHA +12
Skills Perception +20, Stealth +7, Survival +20
Damage Immunities Cold, Lightning
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 30
Languages Draconic
Challenge 21 (33,000 XP)
Proficiency Bonus +7
Traits

Keen Smell. The dragon has advantage on Wisdom (Perception) checks that rely on smell.

 Magic Resistance. The dragon has advantage on saving throws against spells and other magical effects.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Charge. If the dragon moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 16 (3d10) piercing damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Actions

Multiattack. The dragon can use its Frightful Presence. The dragon makes three attacks: one with its bite and two with its claws. Alternatively the dragon can replace one of it's bite attacks with a gore attack.

Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 20 (2d10 + 9) piercing damage.

Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 16 (2d6 + 9) slashing damage.

Gore. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 21 (2d12 + 9) piercing damage.

Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 18 (2d8 + 9) piercing damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

 Galvanice Breath (Recharge 5–6). The dragon exhales a 60-foot cone composed of icy hail and crackling electricity. Each creature in that area must make a DC 20 Dexterity saving throw, taking 33 (6d10) cold damage and taking 33 (6d10) lightning damage on a failed save, or half as much damage on a successful one.

Innate Spellcasting. The dragon casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 18):

2/day: jump (self only)

Alternate Form. The dragon magically polymorphs into a beast or monstrosity that is of large size or smaller, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).

In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Description

Beast dragons are savage hunters who never forsake prey once they have it's scent. These ravenous carnivores relish the taste of blood and roam the Beastlands continuously in search of food. They prefer hunting large dinosaurs but chase down anything that proved a good test of their skills. If rumors of evil creatures on the plane reaches them, beast dragons apply all their hunting skills toward tracking down the evil incursion and taking such creatures as its prey, these magnificent predators have powerfully muscled bodies covered in rough scales that range in color from earthy brown to olive green. Bone spurs resembling rocky thorns jut from the dragon's neck. These spurs run the length of the beast dragon's spine down to the end of Its tail. A single, jagged horn sits atop its head.

Society. Beast dragons are highly social creatures and use their alternate form ability to assume the shapes of other predators to hunt and mate with them. Not surprising, large number of half-dragons throughout the Beastlands claim beast dragon ancestry.

Savage Combatants. A beast dragon approaches any hostile encounter as a hunter closing in for the kill. It takes down foes quickly and efficiently with its claws and bite. An older beast dragon uses, its horn to gouge prey; if the creature survives this initial attack, the dragon switches to its natural attacks. Beast dragons only use their, breath weapon when on the defensive. A young or older beast dragon can make a gore attack with its horn. An adult or older beast dragon typically begins a battle by charging at an opponent, lowering its head to bring its horn into play.

Previous Versions

Name Date Modified Views Adds Version Actions
11/30/2021 7:24:46 PM
4
1
1
Coming Soon

Monster Tags: Misc Creature

Scarletsteam

Comments

Posts Quoted:
Reply
Clear All Quotes