Mimicry. The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.
Psychopomp. The raven can see into the ethereal plane to a range of 120 feet. If a creature dies within this range, the raven can choose to protect the departing soul, ensuring the soul cannot become an undead that requires a spirit, such as a revenant or wight.
Immortal Nature. The raven does not age, and does not need to eat, drink, or breathe. The raven can perfectly recall everything it has ever seen. When the raven is reduced to 0 hit points, it teleports to the ethereal plane and reforms at midnight the next day.







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