Small Undead, Neutral Evil
Armor Class 13 (scraps of hide armor)
Hit Points 19 (3d6 - 3)
Speed 20 ft.
STR
12 (+1)
DEX
13 (+1)
CON
9 (-1)
INT
3 (-4)
WIS
5 (-3)
CHA
4 (-3)
Saving Throws WIS -1
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 7
Languages understands Common and Draconic but can’t speak
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Unusual Nature. The zombie doesn’t require air, food, drink, or sleep.

Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

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