Armor Class
13
(scraps of hide armor)
Hit Points
19
(3d6 - 3)
Speed
20 ft.
STR
12
(+1)
DEX
13
(+1)
CON
9
(-1)
INT
3
(-4)
WIS
5
(-3)
CHA
4
(-3)
Saving Throws
WIS -1
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 7
Languages
understands Common and Draconic but can’t speak
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Unusual Nature. The zombie doesn’t require air, food, drink, or sleep.
Actions
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.







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