Small Humanoid (Halfling), Chaotic Good
Armor Class 15 Studded leather
Hit Points 28 (5d8 + 5)
Speed 35 ft.
STR
11 (+0)
DEX
17 (+3)
CON
12 (+1)
INT
11 (+0)
WIS
16 (+3)
CHA
11 (+0)
Saving Throws DEX +5, WIS +5
Skills Nature +3, Perception +6, Stealth +9, Survival +5
Senses Passive Perception 16
Languages Common, Halfling
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Sight. Zelli has advantage on Wisdom
(Perception) checks that rely on hearing or sight.

Lucky. Zelli can reroll a 1 on any skill check, attack roll or
saving throw, but must use the result of the new roll.

Naturally Stealthy. Zelli can attempt to hide even when she
is obscured only by a creature that is at least one size larger
than her.

Command Critter. Zelli can issue a command to Kiefer the
raccoon, who acts independently on her turn per initiative

Actions

Actions

Multiattack. Zelli makes two melee attacks or two ranged attacks

Shortsword, Melee Weapon Attack: +6 to hit, reach 5 ft., one
target. Hit: 6 (1d6 + 3) piercing damage.

Longbow, Ranged Weapon Attack: +6 to hit, ranged
150/600 fL., one target. Hit: 7 (1d8 + 3) piercing damage.

Description

A fearless urban ranger, "Z” always gets her goblin. A silent-stepping Halfling woman with long dark hair shaved tight above her left ear, wearing leather armor and a dark brown cloak, and who would likely be fully inaudible were it not for the sound of her chewing gum. She is trailed by a giant raccoon nearly as big as she is.

BrassOnes

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