Large swarm of Medium undead, Neutral Evil
Armor Class 8
Hit Points 110 (15d8 + 9)
Speed 20 ft.
STR
15 (+2)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the mob to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the mob drops to 1 hit point instead.

Mob. The mob of zombies can occupy another creature's space and vice versa, and the mob can move through any opening large enough for a Medium zombie. The mob can't regain hit points or gain temporary hit points. The mob makes its attack rolls with Advantage  

Hungry. If a creature ends their turn while inside the mob, they must succeed on a DC 12 Strength saving throw or be knocked prone. While knocked prone in this manner, the creature is considered grappled by the mob. A creature grappled in this way can make a DC 12 Strength (Athletics) check at the start of their turn to break the grapple. 

Actions

Multiattack. The Zombie Mob makes two slam attacks with advantage.


Slam.
Melee Weapon Attack:
+4 to hit, reach 0 ft., one target. Hit: 4 (2d6 + 2) bludgeoning damage, or Hit: 4 (1d6 + 2) bludgeoning damage if the mob has half it’s hit points or fewer.  

Previous Versions

Name Date Modified Views Adds Version Actions
12/26/2021 6:24:11 AM
0
0
1
Coming Soon

Habitat: Urban

Manbaby319

Comments

Posts Quoted:
Reply
Clear All Quotes