Thick Carapace. The water Leviathan is covered by a thick coat of dirt and rocks, making so that any nom magickal damage directed at its carapace is halved.
Legendary Resistance. If The water Leviathan fails a saving throw, it can choose to succeed instead 3 times per day.
Magic Resistance. The water Leviathan has advantage on saving throws against spells and other magical effects.
Vines. Melee Weapon Attack: +13 to hit, reach 25 ft., one target. Hit: 17 (3d6 + 7) Bludgeoning damage, and the target is Grappled (to escape: DC 21). Until ungrapple, the target is Restrained. water Leviathans have up to 6 vines that can grapple.
Frightening Spores. The water Leviathan ejects spores in a 30 feet radius from anywhere in it's surface. All creatures in the area, must succeed on a DC 20 Constitution saving throw or be stunned for 1 minute. Creatures can repeat the saving throw at the end of each of their turns.
Legendary action.The air Leviathan can take 3 legendary actions, choosing from the options below. It regains spent legendary actions at the start of its turn.
Vine Attack. The air Leviathan can make one vine attack.
Description
The Water Leviathan is a extremely rare and huge plant that grows under water, when The water Leviathan reaches it's adult fase it starts to develop several sack filled with a mysterious "floating gas" with these gases the plant is cappable of floating on water. water Leviathans conssume remains of sea plants and creature that float in the water. Several creatures find homes on the back of this giant having a symbiotic relationship.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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12/24/2018 5:04:46 PM
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22
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0
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1.0
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Coming Soon
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